Hulu Lets Us Know They Had a Killer Year

This year has been a very good one for video streaming site Hulu. What started out as a niche product for the more tech-savvy, has broken through into the mainstream community. Hulu CEO Jason Kilar wrote in a blog post that Hulu has over 43 million unique visitors. That’s a 95% increase over one year ago. As the number of visitors goes up, the number of streams goes up even faster, having nearly tripled since April. The ad campaign that kicked off during the Superbowl likely started the ball rolling.

The overall amount of content on Hulu has also increased dramatically, going from 5600 hours of premium content, to over 14,000 hours. All those programs are being bought up by even more advertisers as well. Hulu has gone from 166 advertisers up to 408.

Also of note is the launch of the Hulu desktop application this year. After a long battle with Boxee, Hulu at least gave users an alternative way to view content. With all the good news, it’s easy to forget the rumors swirling around about internal battles between content owners and those running Hulu. And let’s not forget the possible pay model we’ve been hearing about. Hopefully, Hulu can get all this worked out while still preserving the good will they currently enjoy.

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Dogged Psystar Turns to Linux,T-shirts, and Donations for Survival

The climax of Psystar's legal duel with Apple has pushed the former to the very brink of its existence. The final verdict robbed the company of its sole source of income. When the court placed a permanent injunction on the sale of Mac clones – and all unauthorized Mac derivatives - by Psystar, it appeared to be the last nail in the company's coffin, especially since all businesses not named Twitter need some form of income for subsistence. But the unyielding company is trying to tide over these tough times by selling Linux-based desktops and T-shirts, besides begging for donations.

The company that discontinued its range of Mac clones earlier this month has now “voluntarily suspended the sale of our Rebel EFI software product.” It has temporarily discontinued  Rebel EFI – a boot loader that helps install OS X on any generic PC – as it first wants the court's “clarification on the legality” of the software. “In the coming days, we will again be offering complete systems but at discounted prices as they will be bundled with your choice of Linux operating system,” the company announced on its website.

The company is trying hard to garner some much needed public support. From the face of it, Psystar wants to be seen as a champion of open computing. “It's your software, you should be able to use it where you want to,” Psystar wrote on its site. “If you purchase an off-the-shelf copy of OS X Snow Leopard, its your right to use that software.”

Image Credit: Psystar

AT&T Yearns for the End of Traditional Landlines

The FCC recently requested comment on transitioning to a fully IP-based phone network to replace landlines. Apparently AT&T’s ears perked up upon hearing that. Good ol’ Ma Bell submitted a 32 page position to the FCC in support of the changeover. They requested the FCC eliminate the rules that require carriers to provide landline service and decide on a date to phase out the technology.

According to AT&T, the landline business is on a steep decline and is expensive for AT&T and other carriers to run. Between 2000 and 2008 the use of long distance minutes on landlines fell 42 percent. Revenues also fell 27 percent. Perhaps the best indicator that it’s time for a change is that less than one in five homes rely exclusively on landlines. AT&T asked for regulatory changes that would allow them to transition away from copper lines. Ma Bell also hinted that telecom regulations ought to be handled by the federal government and not states. While this may very well be the time to begin transitioning to new technology, AT&T provided no suggestions on how to serve those 20 percent of people that rely on landlines.

Do you think we’re ready to move away from the old, reliable copper phone line?

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Google to Focus on Google Voice and Cloud Computing in 2010

In a recent interview, Google’s VP of product management, Bradley Horowitz, made it clear that 2010 would see Google making a big push with Google Voice, as well as cloud computing ventures. Google Voice was just rolled out this year, but already has 1.4 million users in the invite only beta. The recent acquisition of Gizmo5 may give a hint as to the direction Google plans to go, and it may put them on a collision course with Skype.

Gizmo5 allows users to make VoIP calls over a data connection much like Skype. It seems clear that Google plans to beef up Google Voice with the technology from Gizmo5. “Gizmo5 gives us talent and talent technology. They have specific tech and skills in further integrating telephony with devices and desktop and Web-based computing,” said Horowitz. Skype already provides VoIP to 500 million users, but if any company can scale up to that level, it’s Google.

Google is already laying the groundwork for its cloud computing endeavors as well. They need users to feel secure storing data in Google’s cloud, and the creation of the Data Liberation Front goes a long way in gaining that trust. Similarly, the Google Dashboard increases data transparency at Google. According to Horowitz, Google is also aware people won’t use cloud services if that aren’t fast. So look forward to “blazing fast” cloud platforms with highly portable data in 2010… we can only hope.

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Market Share or Censorship? Apple Goes for Both

The line of companies self-censoring their offerings to meet the demands of a particular marketplace grows longer every day. Apple has joined the queue, behind Google and Yahoo!, removing some of its iPhone apps to placate Chinese sensitivities.

Apple’s iPhone app store in China is absent apps that refer to the Dalai Lama and Rebiya Kadeer. The Dalai Lama is the Tibetan religious leader the Chinese government refers to as a “devil with a human face” and a “splittist”, while Kadeer is a prominent  leader of a Uyghur minority, in the northwest region of Xinjiang province. (And don’t even think about looking for the Falun Gong.) As the iPhone is now official in China, being offered by China Unicom, Apple has obliged its new marketplace masters by removing the offending apps.

Apple’s move isn’t all that surprising, after feeling the ‘sting’ of Chinese displeasure last year. During the Beijing Olympics, China shut down the iTunes Music Store when a new collection of songs about Tibet was added.

 

Image Credit: 9to5mac.com

Trust Us: Online Ad Networks Comply, Mostly, with Privacy Rules

When the heat gets turned up, the focus too intense, the best thing to do is release a self-audit that proclaims how great you’re really doing. So it seems with the Network Advertising Initiative (NAI), which released a report Wednesday that declared all was well with the industry--sort of, kind of, mostly.

Trumpeting it’s self-regulatory efforts, the NAI said its members, which include Google, Yahoo!, and Advertising.com, showed no “compliance deficiencies” for most of the group’s guidelines. The 38 members had in place appropriate mechanisms to allow users to opt-out of targeted advertising, complied with rules for collecting and using personal data, and had in place reasonable security measures.

Shortcomings? Small stuff, really: ten of the members didn’t disclose the length they retained personal data--but that’s being corrected--and there were insufficient means to compel contractual partners to obey the same rules. (So if the NAI members didn’t mess you over their partners could--but that would never happen, would it?)

Raining on the NAI’s self-congratulatory parade was Ari Schwartz, vice president of the Center for Democracy and Technology (CDT). Schwartz points out that the NAI’s privacy safeguards are “weak”, so complying shouldn’t be considered much of an achievement. Further, he suggests that an independent audit, rather than one conducted by NAI staff, might be more credible. Overall, Schwartz concludes, there’s nothing in the NAI audit that says new privacy laws aren't needed.

 

Image Credit: Alexandra White/Flickr

Intel IGP to be Targeted at “Casual” and “Mainstream” Gamers?

It’s not all that much to go on--a PowerPoint slide purported to have been disgorged from the bowels of Intel, but with actual provenance unknown. It does, however, offer the possibility of interesting speculation on the direction that Intel might be taking in its quest to cobble on a graphics processor to its CPUs, in its effort to compete with ATi and Nvidia.

The slide originates at donanimhaber.com (which Google says is in Turkish, so good luck with it--even translated it doesn’t make sense). Matthew Humphries, at Geek.com, offers his take: Intel is going to focus on middle- to low-end gaming environments in building an integrated graphics processor (IGP), and leave the high end alone.

What’s Intel aiming for? According to the slide, their IGP will be targeted at games such as World of Warcraft, Battlefield Heroes, The Sims 2, Peggle, Bejeweled, and Diner Dash. Each level targeted constitutes either “a broad user community” or the “fastest growing PC games segment”. Roughly translated: the places where numbers favor Intel’s venture being successful.

Whether this represents Intel’s thinking on its HD Graphics project we may soon know. Humphries expects the slide to make an appearance, if it’s legitimate, at CES in January.

 

Image Credit: donanimhaber.com

Online Holiday Shopping Jumps 5%

ComScore yesterday blessed us with a data dump on holiday shopping, and the bottom line: e-commerce racked up $27 billion in sales, a five percent jump over last year. (That, by-the-by, averages out to $88 for every man, woman, and child in the United States.)

ComScore’s total encompasses the period November 1 to December 24. Narrowing it down a bit, Black Friday to Christmas Eve, sales grew about 3.5 percent--after adjusting for the additional shopping days this year. The biggest sellers, naturally, were electronic items, which showed a 20 percent growth over last year.

Big winners were large retailers, who were able to out muscle smaller vendors by offering free shipping, and who did a fair bit of hustling on social-networking sites. (Let’s hope this isn’t a sign of things to come for social-networking.)

ComScore says that the increase in sales was driven by more people shopping online this year than last, perhaps pushed into it by the snowstorm that slammed the East coast December 19-20. ComScore also suggests that the current financial situation was reflected in the totals, with the average spent per shopper down from last year.

 

Image Credit: MaximumPC

Notion Ink to Offer “Adam”, Tablet with First Pixel Qi Display

Hopping right into the tablet vacuum left by Apple’s conjectured announcement of a tablet device (What is it now, the iPad, iSlate or iGuide? I’ve lost track.), Notion Ink has announced a tablet of its own, the Adam, which will come equipped with Nvidia’s Tegra, Android, and a Pixel Qi LCD display.

Tegra and Android are current news, so let’s focus on what’s new: the Pixel Qi display. It’s 10.1-inches, is built on existing LCD technology (making it cheap to produce), and, like e-Paper screens, it is an energy miser. Unlike e-Paper, Pixel Qi displays provide color (and full-motion video). Pixel Qi tells us its screens have a fast video refresh, fully saturated color, use one-half to one-quarter the power of regular LCD screens, and can be used in bright sunlight. The combination of the Pixel Qi display and the Nvidia Tegra suggest energy consumption 90 percent less than if a conventional LCD display were used.

The touchscreen Adam is expected to ship in June of 2010, and cost about $325.

 

Image Credit: Notion Ink

The Game Boy: My Favorite Games of the Decade, Part One

So here we are. The ball’s just about to drop on 2010, and while we’re not controlling games with our brains or Vulcan nerve pinching aliens on the holodeck just yet, it’s been a pretty great decade for games, all told. So I’ve written an arbitrarily numbered list of my favorite games of the past decade, because what else are you going to do to ring in a new decade? Your glamorous parties, oceans of alcohol, and prison cell slumber parties can wait. Read this list now.

Half-Life 2

My memory’s all right, I think. It’s not bad, by any means, but it’s also not great. As a result, looking back on a linear first-person shooter – for me – is kind of like looking back on a really good sandwich. Sure, I enjoyed it – as evidenced by the giant belch I expel shortly afterward, as I do after anything I truly enjoy – but I couldn’t in good conscience tell you about its different parts. It all just sort of runs together. So it’s a pretty big deal when – after only playing a shooter once – I can remember its every twist and turn with near-perfect clarity.

Half-Life 2 is the ultimate roller coaster ride. Each of its locales exudes an unsettling “strange-yet-familiar” vibe that I image would accompany an actual alien occupation of earth. Yet, more than that, when Half-Life 2 switches areas, the game changes. Rarely – with the exception of a few unfortunate vehicle sequences – does it ever force you to do the same thing twice. Other shooters are content to call their samey shooting galleries by other names and hope you won’t notice, but Half-Life 2 never settles into a predictable rhythm, and it’s headcrabs-and-shoulders above the rest because of that.

Also, if you didn’t scream while playing through Ravenholm, you’re lying.

Legend of Zelda: The Wind Waker

If life is like a box of chocolates, Zelda games are like a bag of M&M’s: each has its own color, but you’ll always end up biting into the same core. Yet in the end, Wind Waker had a bit more flavor to it than the rest – both inside and out. Its art design was whimsical, magical, and zany in all the right ways, while its open, predominately sea-covered world provided intrepid adventurers with more carrots than most sticks have room for.

I whiled away afternoon-after-afternoon languidly sailing wherever the wind would take me, hoping to stumble across some new adventure. I was rarely disappointed. Despite the game’s “let’s help Link prevent another apocalypse” plot, Wind Waker never lost its carefree, adventuresome spirit, and in an era where big open-world games have to be “dark, mature, and guns!,” Wind Waker was a salty breath of fresh air.

Peggle

As I write this, there’s a 90% likelihood that I’m playing Peggle. And it’s not like I’m trying to be rude or anything by burying my face in a game while we have textual relations. It’s just that, on my list of needs – not wants – after breathing and before eating comes Peggle. It was an addiction years ago. Now it’s a part of me. Without Peggle, the Dashing Internet Figure known as “Nathan Grayson” does not exist.

So, what makes a little game about shooting silver balls at colored pegs so spectacular? Well, smart level design, a near-perfect difficulty curve, and a no-nonsense focus on quick, accessible fun play large roles, but the star of this show is Peggle’s presentation. The game rewards your every action – from hitting special pegs to utterly failing and missing every peg -- with lights, colors, music, score multipliers, and things of the like, culminating in a slow-mo explosion of rainbows set to the blaring tune of Beethoven’s “Symphony No 9.” This end level phenomenon, known only as “Extreme Fever,” is the 9th, 10th, and 11th wonders of the world.

 

 

Jet Grind Radio

Here’s one I don’t expect many people to remember. It’s something of an under-the-radar Dreamcast game, but honestly, I think the radar was seriously on the fritz when JGR first hit the streets. The game was one of the first to really employ the cartoony looking graphical style known as “cel-shading,” but – like many pioneers – it was also one of the best. Why? Put simply: style. As your main character – decked out in colorful, eye-catching threads and headphones – flew down the street in his Future Rollerblades, you plain out felt awesome. The game wasn’t just the end result of some artist’s willy-nilly paint-flinging “experiment,” either. Its brand of stylishness was completely coherent. Each in-game graffiti gang had its own tagging method, music, locale, outfit set, etc. And, of course, JGR was fun to play as well. Graffiti battles and fast, frantic police escapes were especially enjoyable, as were the simple acts of grinding and tricking off the city’s many landmarks.

Now, I’m going to be honest with you: as a child, my “rebellious phase” consisted mostly of the one time I decided to plant both of my feet on a skateboard and let my (former) friends Gravity and Inertia give me directions. After roughly 12 seconds, my rebellious phase ended with me sobbing in my mother’s arms. 

But Jet Grind Radio made me feel like a rebel – with an actual cause that wouldn’t cause me to go red with embarrassment years later, no less!

Resident Evil 4

One of the greatest games of all time got one of the worst PC ports of all time, but – ignoring that – Resident Evil 4 is easily the best entry in its long and (mostly) excellent line. It’s interesting too, because most of the time, when a game removes a time-honored genre staple – like, say, the ability to move and shoot at the same time, or, you know, zombies – the whole thing falls to pieces. But RE4’s run-then-gun gameplay rarely ever frustrated, and formed the core of an utterly addictive experience.
 
As far as action shooters go, RE4 – while a reinvention of the Resident Evil series – nailed its new formula from the get-go, deftly mixing off-the-wall boss fights, “ohcrapohcrapohcrap” pacing, and RPG-like weapon collecting and upgrading, ultimately stirring up the winds that’d power the sails behind third-person shooters for years to come.

Let us also use this moment to honor the passing of one very important individual who leapt in the way of the proverbial rocket that is life. By which I mean a real rocket. That exploded. He died, in case that wasn’t clear. That sadly deceased man was Mike the Helicopter Guy. When all bets were off and Resident Evil 4 had me against the ropes, Mike swooped in atop his namesake and set his gattling guns to work against the not-quite-undead hordes that – seconds earlier – had me sounding the horn of Gondor and making my last stand. And as we skipped hand-in-rotor, sweeping that little European country clean of Plagas, Mike joked that I owed him a beer after we made it out of that hellhole. I, of course, responded in kind by saying “OH MY GOD A ROCKET JUST KILLED YOU.”

I’ll buy you that beer in heaven, buddy. I really will.

World of Warcraft

When World of Warcraft first landed, I didn’t know what to think. My childhood was equal parts Freddy the Fish and Warcraft II, and if not for Warcraft III, I may never have gotten into online gaming. World of Warcraft, though, was different. And to 16 year-old me – for some inexplicable reason – that also meant “unexciting until a sufficient number of positive reviews tell me that it’s not.” I’d spent my MMO infancy suckling at Everquest’s teat, after all. Six months of grinding, grouping, and griefing was enough for me, thanks.

After one month and two or three game of the year awards, though, I couldn’t resist any longer. So I put a crudely drawn star next to “World of Warcraft” on my Christmas list. Little did I know, however, that I was actually signing away two years of my life.

World of Warcraft’s introduction of actual fun – and some much needed streamlining -- to the tired old “grind, quest, level, loot” MMO circle of life was great, but it wasn’t revolutionary by any means. Sometimes, though, all it takes is a teensy change to the recipe to make people realize what they were missing out on all along. And boy did they ever notice. WoW itself may not have been a revolution, but it certainly sparked one. 11.5 million players and half of Activision’s overall income, after all, is nothing to sneeze at. Who wouldn’t want a slice of that pie?

And so, with execs licking their chops while inhaling the fumes of WoW’s massive success, the MMO market has grown into one of the sturdiest portions of PC gaming’s backbone. Which, admittedly, has given rise to a great many stinkers, but overall, has forced to developers to innovate in the space or risk forever living in WoW’s colossal shadow.  
  
Check back on Thursday for Part Two!